The lumps of sci-fi gadgetry served up by this near-future setting are predominantly toys for multiplayer, of course, and it’s surprising to see just how much these gimmicky gizmos revitalise the rhythms of play without changing Call of Duty’s familiar online experience. There’s even an obligatory action scene in a nightclub, though I’m fairly sure Treyarch will be proved wrong in its prediction that the dubstep fad will be able to ride it out until 2025. Much of this game, which feels like Treyarch doing its best to shrug off the modern shooter template it helped create, feels like a diligent check-list of eighties action movie tropes, gratuitous military porn and a mawkish 9/11 allegory. While Modern Warfare 3 clearly had a big sweetheart crush on Michael Bay, Treyarch’s Black Ops II clearly wants nothing more than to pucker up and make out with Paul Verhoeven in a filthy nightclub.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |